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© 2012 Max Boughenhttp://www.google.co.uk/search?hl=en&q=Max+Boughen

Games production history. Please find images within 3D Gallery section.

Battlefield 2142


October 06

(PC, MAC)


Environment Artist


Created trees, bullet damage and the explosion decals.

Harry Potter and the Order of the Phoenix


June 07

(Wii, PS2, X360, PS3, DS, PC, MAC)


Environment Artist / Technical Artist


Level creation, visual design, collision and navigation, level integration, animation, tool creation and support.

Worked directly with outsourcers, managing with content creation guides and critique.

Harry Potter and the Half Blood Prince


July 09

(Wii, PS2, X360, PS3, DS, PC, MAC)


Environment Artist / Technical Artist


Level creation, visual design, collision and navigation, level integration, animation, tool creation and support. Worked from high level blueprints to replicate film set. Also designed locations that were signed off from Warner Bros.

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Harry Potter and the Deathly Hallows 1


November 10

(Wii, X360, PS3, PC)


Snr Environment Artist / Technical Artist


Level creation, visual design, collision and navigation, level integration, animation, tool creation and support.

Worked directly with outsourcers, managing with content creation guides and critique.

Performance analysis GPAD and PIX.

Received positive visual reviews.


Harry Potter and the Deathly Hallows 2


July 15

(Wii, X360, PS3, PC)


Lead Environment Artist / Technical Artist


Level creation, visual design, collision and navigation, level integration, animation, tool creation and support.

Worked directly with outsourcers, managing with content creation guides and critique.

Performance analysis GPAD and PIX.

Received positive visual reviews.

Maxis-Style Sim game


(Unannounced)


Lead Environment Artist / Technical Artist


Prototyping visual style, pipeline and tool development.