Current Personal Project: A Visual Exploration Experience made in Unity
You have somehow perused to mb3d.co.uk where you can see all the updates to my personal projects, view my portfolio and more.
Welcome: I am an environment artist/director called Max Boughen current location: UK
There is a rave going on somewhere in the factory and your mission is to find it...
This is a personal project being done in Unity. I started it a while back and like all projects like this, they take a while when you only can work on it in your spare time.
I want to start sharing my progress and giving you the opportunity to give it a go and receive some feedback.
If you want to find out more.. Click here Coming Soon
Current Professional Project: A Star Wars VR Experience
And do you know what?... I cant say more than that right now! Check back for updates!
Previous Professional Project: A Star Wars Battlefront: Speeder Bike Experience
This was an amazing opportunity to create a thrilling Speeder Bike experience using the fantastic assets from the Dice team.
My responsibility as lead art was to take a design and construct a 6 mile long track that is as risky, thrilling and fun as possible, while maintaining the visual quality found on the other Battlefront levels. It feels crazy fast in first person!
Previous Professional Project: Battlefield Hardline episode:10
The last level in the Battlefield Hardline game was given to me to art direct and take to completion. Consisting of an open world island setting with a mansion at the end, it had plenty of technical challenges as it was nothing like the other levels in the game and we didn't have much time to do it!
Take a look at some of the locations on the island:
Previous Personal Hackathon Project: A Pinball Table Design
I always wanted to design a pinbal table.. EA gave us two working days to do whatever we wanted... so I made one! It is just rendered using the viewport 2 renderer in Maya. See other Hackathon Projects coming soon
Practice Session: Some Photo Scanning!
Photoscanning.. It is something that fascinates me and a skill worth practicing.
If you are interested in seeing some of the scans I have been working on, click here.
I am going to be adding the scans I am doing out of work and providing them for free on my sister website www.maxtextures.com, which is due for a major overhall, so standby!
Older Portfolio Entries
The secret of any portfolio is to know when to stop showing old work. I think I am taking it too far showing the below but it is fun to look back anyway.
Here is a selection of some personal and professional projects from the last 12 years. Professional projects I have worked on include NFS Most Wanted, NFS Rivals, Sim City and Harry Potter.
All images (appart from the VR image) are © Max Boughen or Electronic Arts and all rights are reserved.